| _easeOutBounce(float) |  | 0% |  | 0% | 4 | 4 | 12 | 12 | 1 | 1 |
| lambda$_sawtooth$7(float) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| lambda$_glow$3(double, float) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| lambda$_ripple$6(float) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| lambda$_contact$4(double, float) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| penumbra() |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
| bounce() |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
| lambda$penumbra$0(float) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| glow() |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
| contact() |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
| stairs() |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
| ripple() |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
| sawtooth() |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
| _glow() |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| _contact() |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| lambda$_stairs$5(float) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| _stairs() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| _ripple() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| _sawtooth() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| lambda$bounce$1(float) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| _erf(double) |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
| _sample(int, ShadowFractions._Curve) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| flat() |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| lambda$_blur$2(double, float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| blur() |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| _blur() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |