Interface ShadowFractionsSupplier
- All Known Implementing Classes:
UI.ShadowType
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
ShadowConf styles by supplying
the shape of a shadow's "falloff curve", that is to say, the way in which the shadow
color fades from its full strength into full transparency across the blur region.
It supplies a Tuple of float values, the falloff fractions, which
are the shadow intensities (1 = full shadow color, 0 = fully transparent)
sampled at evenly spaced positions t = i / n for i in [0, n], where
n is one less than the size of the returned tuple. The first fraction therefore
describes the intensity at the solid edge of the shadow (typically 1) and the last
one the intensity at the far, transparent end of the blur (typically 0). The number
of supplied fractions also determines how finely the curve is sampled: smooth curves need
only a few fractions, while stepped or oscillating curves need many more to stay crisp.
A gradient is built from at least two color stops, so the returned tuple must contain at
least two fractions. The renderer treats a smaller tuple as a configuration error and
defensively falls back to a plain linear falloff ([1, 0]) rather than failing.
Please take a look at UI.ShadowType for a rich set of
predefined shadow falloff implementations.
There you will most likely find a shadow type that fits your needs.
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Method Summary
Modifier and TypeMethodDescriptionsprouts.Tuple<Float> Supplies the shadow falloff fractions, that is the shadow intensities (1= full shadow color,0= fully transparent) sampled at evenly spaced positionst = i / naway from the solid edge of the shadow, wherenis one less than the size of the returned tuple.
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Method Details
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getFractions
sprouts.Tuple<Float> getFractions()Supplies the shadow falloff fractions, that is the shadow intensities (1= full shadow color,0= fully transparent) sampled at evenly spaced positionst = i / naway from the solid edge of the shadow, wherenis one less than the size of the returned tuple.- Returns:
- A
Tupleof at least two falloff fractions, ordered from the solid edge of the shadow (t = 0) to the far, transparent end of the blur (t = 1).
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