Enum Class Stride

java.lang.Object
java.lang.Enum<Stride>
swingtree.animation.Stride
All Implemented Interfaces:
Serializable, Comparable<Stride>, Constable

public enum Stride extends Enum<Stride>
Defines either an animation progresses from 0 to 1 or regresses from 1 to 0. This is used to determine the direction of the animation, which is important for animations that end with a fade out.
  • Enum Constant Details

  • Method Details

    • values

      public static Stride[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static Stride valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • inverse

      public Stride inverse()
      There are only two possible values for this enum, which are PROGRESSIVE and REGRESSIVE. So this returns the inverse of this stride, which is either PROGRESSIVE if this is REGRESSIVE or REGRESSIVE if this is PROGRESSIVE.
      Returns:
      The inverse of this stride.
    • applyTo

      public double applyTo(double progress)
      Applies this stride to the supplied progress value. If this is PROGRESSIVE, the progress is returned as is. If this is REGRESSIVE, the progress is inverted.
      Parameters:
      progress - The progress value to apply this stride to.
      Returns:
      The progress value after applying this stride.